The Lost Ship is a shipwrecked vessel that's haunted by ghosts located in the Twilight Realm. Port Monnaie is a port city, with shops, quests, and even some chests! It is both a popular holiday location because of its beach, and a trading post (especially with the Merchant Isles). There is a fishing spot, a lot of quests, a saloon, and even two boss fights.
#Secrets of grindea mount bloom puzzle series
If contains a couple of puzzles related to chests, as well as a series of math puzzles for unique rewards.
#Secrets of grindea mount bloom puzzle full
The Dragonbone Dunes are a desert, full of archaeologists, hostile vegetables, and math puzzles. Tai Ming consists of two sub-areas: Tai Ming:Inner City, and Tai Ming:Sacred Shrine. It even has four bosses, one rewarding access to the city, and one rewarding the Emblem of Valor. It functions as both a city and a dungeon, as it requires solving puzzles to progress, and contains more than a few enemy gauntlets. Before the Cataclysm, it was the place where many artifacts were created, and it had its own Collector's HQ. Tai Ming is a long abandoned city, home to Zhamla Meer. It is also home to the Trick Phase course created by Tannie Hawk, which is where most of the chests are located. The only people present here are miners and adventurers, and there is a population of cavelings of questionable friendliness. It contains a few quests and chests, as well as a fishing spot. Mount Bloom is a mountain filled with poisonous gasses, hostile flora and fauna, and crystal formations. There are again two bosses, the first one rewarding access to the rest of the temple, and the second rewarding Gaan'tlet. This is likely because Naniva, the spring elder, doesn't have control over her powers yet. However, the spring enemies are missing, and the spring orb is greyed out. The Temple of Seasons is the second dungeon, home to the knights and mages of the seasons. It is ruled by four elders representing the four seasons, and together they protect the entrance to the Temple of Seasons, where no human may enter. Santa Fae is the capital of the Fae, mystical creatures that manipulate the seasons.
This area has both a mini-dungeon and an actual dungeon, as well as the town of the Fae. There are some quests available here, some puzzles and chests, and a fishing spot.
Seasonne, the fields of eternal winter, are home to a few people, but mostly a lot of monsters. There are two bosses, one rewarding the Phase-Shift ability and the other Amalet. The puzzles don't only reward chests, but also access to the rest of the fortress. The Flying Fortress is the first real dungeon, which contains enemy gauntlets and puzzles galore. The graveyard is also located here, next to a statue of Grindea and a Bishop. There is a spot for fishing however, as well as a few chests and puzzles. There are very few people who live here, meaning only a few quests are available in this area. It is cursed to make sure no one can pass through them, protecting the Flying Fortress from unwanted visitors. The Pumpkin Woods are a haunted forest that contains scary ghosts and haunted enemies. It is also where the Collector's HQ is located, which contains the Memory Room. It has some quests, the Arena, every shop imaginable, a hairdresser's, and the player's house. The southern fields also contain Marino Manor, and a boss fight a bit later into the game.Įvergrind City is the main capital, and it is by far the largest city. Robin's cabin is located in the southern fields, as well as the farm to the west, and a fishing area to the east. They all have slightly different but similar enemy types, and a few secrets. The Evergrind Fields consists of three separate areas: Evergrind Fields:East, Evergrind Fields:South, and Evergrind Fields:West. There is a single chest that is unobtainable from when the player first enters this area, as it requires the Seasons Change ability to access. The chests that are available are not very hidden and there are no puzzles present, meaning players can focus on understanding the combat and movement. The first Boss fight also takes place here, on the bridge to Evergrind City.
A teleport plate is located at the exit to Startington, and there are a couple of chests available. The Pillar Mountains are the first wild area where enemies are encountered. It features a couple of quests and npcs, but no shops and no teleport plate. Startington is the player's hometown, and the place where the Wooden Sword and Wooden Shield are obtained.